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All Adventures
Reservations Info
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U.S. Citizens with Pending Passport Applications
Allowed Temporary Travel Flexibility Within Western Hemisphere
The U.S. Departments of State and Homeland Security announced June 8, 2007 that U.S. citizens traveling to Canada, Mexico, the Caribbean, and Bermuda who have applied for but not yet received passports can nevertheless temporarily enter and depart from the United States by air with a government issued photo identification and Department of State official proof of application for a passport through September 30, 2007. The federal government is making this accommodation for air travel due to longer than expected processing times for passport applications in the face of record-breaking demand.
The Western Hemisphere Travel Initiative (WHTI) was mandated by Congress in the Intelligence Reform and Terrorism Prevention Act of 2004 to strengthen border security and facilitate entry into the United States for citizens and legitimate international visitors. WHTI requirements for air travel took effect on January 23, 2007.
Adults who have applied for but not yet received a passport should present government-issued photo identification and an official proof of application from the U.S. Department of State. Children under the age of 16 traveling with their parents or legal guardian will be permitted to travel with the childis proof of application. Travelers who have not applied for a passport should not expect to be accommodated. U.S. citizens with pending passport applications can obtain proof of application at: http://travel.state.gov.
Scouts without a passport need the following to gain access to the Bahamas:
- Department of State official proof of application.
- A notarized note from their parents saying they give permission for their child to leave the country.
- A government issued photo identification.
- A certified copy of their birth certificate
NO EXCEPTIONS WILL BE MADE!
IF YOU ARRIVE WITHOUT THESE DOCUMENTS, YOU WILL BE SENT HOME.
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Sea Base is anxious for your arrival and participation in the
Bahamas Adventure Program for the upcoming season. To aid you in
preparation for the trip, I would like to go over some physical
aspects of the week that you will spend with us this season.
The Area
The area that your program will take place in is Marsh Harbour,
Great Abaco Island, Bahamas. The Abacos are a cluster of islands
located due east of West Palm Beach, Florida, and are known
enthusiastically as "The Family Islands." There are a large number
of opportunities for snorkeling, sailing, and fishing.
The smaller islands surrounding Great Abaco are called "cays"
(pronounced "keys") and are known as one of the premier sailing
destinations of the world. Boaters often spend months here because
of the beautiful turquoise waters around the Marsh Harbour area.
The history of these islands is unique. The Spaniards were the
first Europeans to explore the Abacos, but the Lucayan Indians
were native to the area and disappeared soon after the arrival
of the Europeans.
In the 1500's the British colonized the larger Bahamas Islands.
During the 1700's piracy prevailed in the area because it was well
suited to that trade, with its numerous coves, cays, and other
small islands. The Abacos became inhabited during the 1800's as
settlers who were loyal to the British Crown arrived from the
United States. In 1977, 230 of Man-O-War Cay's population of 235
could trace their ancestry to a single couple who settled the
island one hundred fifty years earlier. Wrecking, a term used
to describe the salvaging of ships that wrecked on the numerous
reefs surrounding the Bahamas, became a major industry in the
1800's. The area abounds with stories of pirates, colonists,
and wreckers, which gives this area its natural flair for high
adventure.
Your Vessel
The boat assignments will be made just prior to your arrival.
Schedule
- Day 1:
- After your crew clears Customs at the Marsh Harbour airport,
a cab will be waiting to take you to Conch Inn Marina. A
Sea Base staff member will greet you there and will pay for
the cab. Once you arrive at the marina you will load gear
onto the boat and have a swim review. There will be a chart
talk with your captain to discuss safety, local customs, and
the float plan. You will sleep every night on your
vessel.
- Day 2-6:
- Set sail for high adventure! You will snorkel in pristine
reefs such as Fowl Cay Preserve and the Northeast End of
Great Guana Cay. You will troll with fishing lures for
snapper, grouper, barracuda, and shark. Fresh fish is a
nice addition to the meals that your crew will cook in the
ship's galley. The captain will educate the crew in
seamanship and leave the basic ship work to you. Teamwork
within the crew will allow you to sail to different Bahamian
Cays and settlements such as Hope Town and Man-O-War Cay.
Exploring these sites and learning new cultures will really
be exciting. Keep in mind the weather and the crew's ability
plays a large part in the flexibility of the schedule. This
is not a pleasure cruise, but rather a working, sailing
journey that involves teamwork, education, and safety for
scouts and leaders alike. In addition to sailing duties,
all scouts and leaders will clean the vessel including the
head (toilet) and stand anchor watches at night.
- Day 7:
- You will return to the Conch Inn Marina in the early morning
to clean your boat and pack. This is your departure day.
After noon, your crew will grab a cab to the airport (Sea
Base pays for the cab), and remember you will be responsible
for the $15.00 per person Departure Tax.
Each crew participant will need to tie several different types of knots
while sailing. These knots include a clove hitch, bowline, and a reef knot.
To learn and practice these knots, refer to the Boy Scout Handbook, and
Chapman's Guide to Piloting.
Extra Expenses (Money)
Although your fees cover all program expenses, you will want to
bring some extra spending money. You may want to spend money for
sodas and coin operated telephones. Your itinerary may or may not
include a side trip to some local attractions or souvenir shops,
or even dining out one evening. Please consider all these factors
when planning your budget. For example, a meal in Hope Town may be
60% higher in cost than in the Midwest. Note: Participants in the
Bahamas Adventure must allocate an additional $15.00 for Departure
Tax.
IMPORTANT! CLEARING CUSTOMS - NEW FOR 2007
Every participant must have a valid current US Passport. This is a change
from previous years. Without proper identification you will not be allowed
to enter the Bahamas and you will be sent home.
Every person MUST obtain a current United States Passport. Visit
http://www.travel.state.gov/ for more information on obtaining a passport.
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What to Bring
- 1 Set Class A or B uniforms
- Several T-shirts
- Lightweight rain gear
- Sunglasses with strap (Polarized are best)
- 1 pair tennis shoes (non marking soles)
- 16 oz of Non-Oily sunscreen (SPF 30+)
- 1-2 pairs of shorts
- Pants, long-sleeve shirt & light jacket (December & Spring only)
- Toiletry kit
- Wide brimmed hat
- 2 - 3 pair of Socks
- Large-mouth water bottle with carabiner, (If you like coffee, a mug in addition is good)
- One sheet and warm blanket or a sleeping bag
- Sleeping pad - Backpacking type
- Swim trunks (boys) One piece suit (girls)
- 2 towels and a small pillow
- Bug spray
- Prescription Medication
- Proof of age/photo ID
- Copy of Medical Insurance information
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Optional Items
- Camera (waterproof if possible)
- Personal snorkel gear
- Extra money ($100-$150)
- Bonine (for seasickness)
- Skin so soft lotion
DO NOT BRING
- Walkman/MP3 player
- Fireworks
- Skateboards
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NOTE: Make sure you can successfully pass the BSA Swim Test.
NOTE: Make sure your name is on the crew roster your leader is going to send us.
NOTE: Don't forget to bring a photocopy of front and back of insurance card.
NOTE: Save $15 cash for your departure tax. (USAir includes this in their ticket price)
Packing your Gear
All your gear must fit in a 24" duffel bag. No suitcases or frame
backpacks can be used. You will be living on a sailing vessel during
the entire adventure. Space is limited so you must only bring what
you need. REMEMBER: There is no storage available for your crew.
All belongings will have to go with you on the vessel, which are tight
quarters. Keep this in mind and travel light!
PARENTS
Do not send mail. Sea Base offers programs to hundreds of Scouts on
the sea, on the land, and on an island. We cannot deliver mail from home to Scouts
unless it is mail of urgency, i.e. glasses, medicine, etc. left at home. In case
of an extreme emergency, contact can be made with the following numbers: 305-664-4173
Days 305-664-4173 Days or 305-664-7766 Nights.
Being Physically Fit:
Every scout and leader in the Bahamas Sea Base High Adventure program needs
to be physically fit for the strenuous demands that will be placed on their
body. Get in shape! Stay in shape! You will be in the water a great deal,
so go swimming with your crew at your local pool often. Do some light exercise
to increase your stamina. You will be frequently lifting your body in and out
of the water on to boats and docks. Remember: those over 300 pounds are
ineligible to participate in Florida Sea Base High Adventures.
B.S.A. Swim Test
Every crew participant must pass the B.S.A. swim test prior to his or her
adventure arrival. Upon your arrival to Marsh Harbour, your swimming skills
will be assessed in a swim review. You have dedicated a lot of your personal
time and resources to come to Sea Base. Get the most out of your experience
by being ready - physically and mentally.
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